A quest to get players to remember

Getting a group of adults to invest time into a game each week is hard enough, but then you stack on the expectation from the Dungeon Master that the players and characters will remember what happens each week. I have a few tips on how to make youe sessions more memerable.

Understanding Alignments

Something that I find to be the most commonly misunderstood attribute in Dungeons and Dragons is alignment. Too often do I listen to podcasts, watch youtube videos, and just see in person the misuse of alignment, heck I misuse them all the time, and that's why I wanted to start researching it.